﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/播放特效"), Title("播放特效")]
	public class PlayVFX : BearNode
	{

		public override int type { get => 7;}
		[LabelText("特效名称")]
		public string effect_id;
		[LabelText("是否循环")]
		public bool effect_is_loop;
		[LabelText("播放位置x")]
		public float effect_pos_x;
		[LabelText("播放位置y")]
		public float effect_pos_y;
		[LabelText("在哪个节点完成时结束")]
		public int[] effect_end_node;
	}
}
